using UnityEngine;
using System.Collections;

public class CollisionSoundEffect : MonoBehaviour
{
	// Small script to hold a reference to an audioclip to play when the player hits me.
	
	// This script is attached to game object making up your level. 
	// The "Foot" script (which is attached to the player) looks for this script on whatever it touches.
	// If it finds it, then it will play the sound when the foot comes in contact

	public AudioClip audioClip;
	public float volumeModifier = 1.0f;
	
	void Start() {
	}
}
